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Version 1.5.0 "Ettin" (29.07.2019)
Requires a 64-bit operating system.
If you have trouble running the game, post your issue on the forums or contact support@labydx.com

Changelog

Version 1.5.0 "Ettin" (29.07.2019)

  • NEW FEATURE: Added support for up to 4 player hot-seat gameplay!
  • NEW FEATURE: Added an additional merchant room variant
  • NEW FEATURE: Added a sort button to the inventory
  • UPDATE: The amount of monsters spawned in each level reduced by 33%
  • UPDATE: Peddlers and small merchants can now randomly appear from level 1 (previously only at level 10 and above)
  • UPDATE: Woolen Mittens now give +15 Cold Resistance instead of only +5
  • UPDATE: Spark (Fire Magic) mana cost increased from 2 to 3
  • UPDATE: Improved UI feedback when wielding two-handed weapons
  • UPDATE: Speed up combat animations by 25%
  • UPDATE: Halved the amount of traps in the spiral trap room challenge
  • UPDATE: Added Necrophobia and Treasure Hunter to the Thief class template
  • UPDATE: The Heirloom trait and selling items to merchants no longer awards high-score points for finding gold
  • UPDATE: Added an additional quickbar button mapped to number key 0 (total 10 buttons)
  • UPDATE: Removed references to legacy unused monster traits (e.g Charm Immunity)
  • UPDATE: The quickbar now fills with useful items, skills and spells for new players (depending on selected traits)
  • UPDATE: Reduced base amount of gold found in the Labyrinth
  • FIX: Auto-equip second dagger if we have the Two-Weapon Fighting trait
  • FIX: Incorrect transparency for Zombie Ettin monster
  • FIX: Incorrect tooltip for Treasure Hunter start with 3 Gold Keys, not 3 Silver Keys
  • FIX: Rare crash bug when opening blue chests in rooms
  • FIX: Prevent using magic skill trainers when player has No Magic trait
  • FIX: Trap Lore being applied twice to the Find Traps skill
  • FIX: UI layout issue when trading with the merchant in specific screen resolutions
  • FIX: Bug causing chests to always contain Mundane rarity items
  • FIX: Tooltips sometimes appearing below the quickbar
  • FIX: Players with Vampirism can no longer drink water drops
  • FIX: Fix increased dependency for shared libraries regression on Linux
  • FIX: Death message due to walking on magma is now correctly displayed
Ettin

Version 1.4.2 "Vampire" (21.06.2019)

  • NEW FEATURE: New trait: Vampirism (4 CP: Drink blood instead of food and water, batshape and adjusts resistances)
  • NEW FEATURE: Added game hints to introduce new players to the game
  • NEW FEATURE: Now possible to change input controls in the options screen
  • UPDATE: Damage from magical effects created by monsters reduced by 30%
  • UPDATE: Game will now remember last used character name and auto-fill it for you
  • UPDATE: Various minor UI usability improvements
  • UPDATE: The Frail trait now gives -50 Physical Resistance instead of halving max life
  • UPDATE: The first 4 levels is more likely to contain items that are very useful early in the game
  • UPDATE: Mundane chests are now more likely to contain tool items
  • UPDATE: Reduced monster melee and ranged damage by about 1 on average
  • UPDATE: Increase starting life points from 12 to 20
  • UPDATE: Added support for trilinear filtering when using OpenGL render backend
  • FIX: Characters with No Magic trait can no longer activate the Nexus
  • FIX: Avoid crash when invalid language name was selected in the configuration file
  • FIX: Rare bug in level generation that could cause the exit to disappear
Vampire

Version 1.4.1 "Witch" (25.05.2019)

  • NEW FEATURE: New trait: Witchcraft (2 CP: Unlocks spells from the Witchcraft school of magic)
  • NEW FEATURE: Added new spell Summon Star Faerie (Star Magic)
  • NEW FEATURE: Added new spells that shapeshifts the caster into another creature (Wolf Shape, Dragon Shape, etc.)
  • NEW FEATURE: The evil Chicken Curse has been added into the game!
  • NEW FEATURE: Highscores can now be submitted to an online leaderboard
  • UPDATE: Japanese translations have been updated for latest version (Thanks to Kui for translating)
  • UPDATE: The Danger Sense trait now prevents player from losing their turn due to surprise attacks
  • UPDATE: Blindness and Paralysis is now less severe on hit chance with attacks
  • UPDATE: The Vegetarian and Hunter traits are now mutually exclusive
  • UPDATE: Magic Apple spell mana cost reduced from 5 to 3 (Druid Magic)
  • UPDATE: Exiting the character screen should now be more responsive (e.g activating a spell item in inventory)
  • UPDATE: Stasis (Time Magic) mana cost reduced from 5 to 4
  • UPDATE: Sense Water (Water Magic) mana cost reduced from 5 to 4
  • UPDATE: Area magic like Exorcism or Aurora can now be blocked by Magic Resistance
  • UPDATE: There is now an upper limit to how much attributes can improve due to magic, equipment and traits
  • UPDATE: The Crippled trait now doubles movement cost instead of halving energy
  • UPDATE: Can now select preferred render driver in the options menu
  • UPDATE: Revised calculations for hit chance in combat
  • UPDATE: Combat Expertise attack bonus is now +5 per stack instead of +10
  • UPDATE: Percent chance to lift portcullis is now displayed in the message log
  • FIX: Monsters no longer appear on the entrance tile when entering a new level
  • FIX: Possible input delay stutter upon end of turn
  • FIX: Rare random crash upon entering a new level
  • FIX: Incorrect description of High Magic example spells
  • FIX: The Elder Lich is now Undead
  • FIX: Typo in some english translations
  • FIX: Some rare crashes when changing graphics options
Witch

Version 1.4.0 "Gold Dragon" (17.04.2019)

  • New Feature: New trait: High Magic (2 CP: Unlocks spells from the High Magic school of magic)
  • New Feature: New trait: Old Gods (1 CP: Gives +50 Cold Resistance and doubles Eye of Udjat bonus)
  • New Feature: New trait: Paladin (2 CP: Gives +40 Undead Lore, Fear Immunity and regain 1 life and mana on killing undead)
  • New Feature: New trait: Dragon Slayer (1 CP: Gives +40 Dragon Lore, Fear Immunity and awards gold on killing dragons)
  • New Feature: New trait: Step-Up (2 CP: Destroying enemies in melee combat does not end the turn)
  • New Feature: New trait: One-Eyed (-1 CP: Gives -5 Perception and halves ranged hit chance and ranged dodge)
  • New Feature: New trait: Shield Bash (1 CP: Block Chance is added to Melee damage bonus and can push enemies with melee)
  • New Feature: New trait: Blacksmithing (2 CP: Can repair weapons and armour plus enchant weapons with gems)
  • New Feature: New trait: Arachnophobia (-1 CP: Halves hit chance vs spiders and cannot sneak past them)
  • New Feature: New trait: Necrophobia (-2 CP: Halves hit chance vs undead and cannot sneak past them)
  • New Feature: Added remaining health and armour bars for enemies who are injured
  • New Feature: Added 10 new magical potion effects
  • New Feature: Added new Water Magic spell: Conjure Water Elemental
  • New Feature: Added 12 new unique magical effects for weapons (e.g glow in dark or dragon slaying)
  • New Feature: Added 14 magical weapons with special abilities
  • New Feature: Added 8 new randomizable weapons and 1 new magic robe
  • New Feature: Added a new monster: The Spellforged Golem
  • New Feature: Added a new room: The Forgotten Forge (repair items and Blacksmiths create a free weapon)
  • UPDATE: Active buff/debuff icons on top of creatures is now only drawn on monsters
  • UPDATE: Pick Pocket now displays visual cue of what item was stolen
  • UPDATE: Improved tooltips of various traits and spells
  • UPDATE: The Visions trait now gives +1 random Lore bonus on using the Sanctum (max once per level)
  • UPDATE: Reworked how damage resistances worked (resistances above 50 give logarithmic damage reduction up to 90%)
  • UPDATE: Spell Scrolls are now less likely to contain higher level magic
  • UPDATE: New and improved icons for various spells and abilities
  • UPDATE: The Fear spell will now also apply a debuff reducing attack, block and spell cast chance by 25%
  • UPDATE: Paralysis and Blindness will now also severely reduce the block chance with shields
  • UPDATE: Several monsters have now learned the Fear spell!
  • UPDATE: Goblin Shamans are now less likely to drop rare treasure
  • UPDATE: The Bravery spell now provides immunity against Fear
  • UPDATE: Added animation when grabbing items lying around on the floor
  • UPDATE: Players can now get stuck in Pit Traps without Climbing, Flying or Escape Artist (50% chance to escape)
  • UPDATE: Thaumaturugy no longer starts with Ancient or Legendary Wands, Staves or Rods.
  • UPDATE: Equipping items now costs 35 energy
  • UPDATE: Reduced damage taken from monsters who explode on death
  • UPDATE: Reduced damage taken from advanced pit traps
  • UPDATE: Selling equipment to a merchant will now also repair the item
  • UPDATE: Selling potions to a merchant will now identify what kind of potion you just sold
  • UPDATE: Curse of Seth and Mana Void now also affects summoned creatures
  • UPDATE: A message is now displayed if healing fails due to the Curse of Hex
  • UPDATE: Any active effects end at the start of your next turn instead of the end of your previous turn
  • UPDATE: Protection from Petrification can now be cast on friendlies and will also dispel any ongoing petrification
  • UPDATE: Reworked Petrification: No longer instant-death effect but skips your turns and deals damage over time.
  • UPDATE: Death Gaze is no longer an instant death effect, but instead deals 50% of max life in damage
  • UPDATE: Fire Lance deals less damage but also costs less mana
  • UPDATE: Ambushes will never happen more than once every 10 rounds
  • UPDATE: The Sturdy trait no longer reduces bleed damage to 0
  • UPDATE: Damage reduction now has a chance to reduce 1 damage to 0 (e.g 33% reduction has 1/3 chance to ignore damage)
  • UPDATE: Aura of Fire will now burn away sticky webs
  • UPDATE: Traits for current character is now displayed in the ability screen
  • UPDATE: Poison Protection spell now costs 3 mana instead of 5
  • UPDATE: Increased duration of various beneficial spells
  • UPDATE: Waterdrops now restore 20 instead of 10 hydration
  • UPDATE: Base carry capacity increased from 50 to 75
  • UPDATE: Base spell casting chance increased from 25 to 50
  • UPDATE: Weapons are now less likely to break
  • UPDATE: Rebalanced various low-level monsters to have less attack
  • FIX: Monsters spawning without full armour recovered
  • FIX: Fear will now scare away from the casters location instead of from the current tile we are standing on
  • FIX: Incorrect message displayed on Counter-Attack
  • FIX: Item description tooltips will now automatically resize if needed
  • FIX: Possible crash bug on exit
  • FIX: Negative perception no longer reduces light radius by less than 1 square
  • FIX: Some incorrect estimations for spell mana cost
  • FIX: Bug causing shovels to always have only 1 durability
  • FIX: Waterskin not losing durability when used
  • FIX: Numerous monsters not using their ranged abilities or spells
  • FIX: Transparency issues with various monster sprites
  • FIX: Non-flying creatures are now properly rendered when submerged in water
  • FIX: Rune traps having little or no effect when encountered at very low levels
  • FIX: Possible crash bug on triggering a rune trap
  • FIX: Crash bug on drinking a full mana restoration potion
  • FIX: Web throw animation not working
  • FIX: Fire Aura actually melts Ice Blocks now
  • FIX: Incorrect sorting in high score
  • FIX: Extra whitespace appearing on newlines
  • FIX: Bleeding damage now correctly bypasses armour
  • FIX: Summon Satyr destroying the tile it was cast on
  • FIX: Stutter in Second Wind animation
Gold Dragon

Version 1.3.5 "Griffin" (23.03.2019)

  • NEW FEATURE: New trait: Spellsongs (2 CP: Unlocks various bardic spellsongs)
  • NEW FEATURE: Added new rare item: Eye of Udjat (user gains an experience level)
  • NEW FEATURE: Added new uncommon item: Heartstone (restores all life, mana and armour)
  • UPDATE: Improved new icons for some pixelated potions
  • UPDATE: Casting Mage Armour now refills the same amount of armour as it provides
  • UPDATE: New improved icons for various spells
  • UPDATE: Armour Regeneration will now have a bigger effect even if you have low max armour
  • UPDATE: Monsters that cause diseases are now less deadly than before
  • UPDATE: Monsters now deal up to 20% less damage in melee attacks
  • UPDATE: God of Magic now also restores 2 Mana upon giving its bonus
  • UPDATE: Halved the duration of Protection from Death
  • UPDATE: Summoned creatures are now more powerful than before
  • UPDATE: Martial Arts now gives +15% chance to cause Paralysis instead of Block Chance
  • UPDATE: New and better-looking targeting cursor for various spells
  • FIX: Incorrect Find Exit spell icon transparency
  • FIX: Activating scrolls in inventory now closes the inventory before resolving the spell
  • FIX: Fixed some issues with incorrect lighting effects
  • FIX: Incorrect free cast message for abilities that originally cost no mana
  • FIX: Spell Weaving now does not affect abilities that cost no mana to use
  • FIX: Chrono Shield now correctly triggers with 25% chance instead of 24%
  • FIX: Dark Gray mushrooms appearing bright yellow
  • FIX: Unobservant giving 50% bonus instead of penalty to Ambush Reduction
  • FIX: Drain Life not restoring any health if it killed the target
  • FIX: Fear will no longer scare targets through unexplored rooms
  • FIX: Some GUI layout issues with line wrapping
  • FIX: Neutralize Poison now correctly targets friends and not enemies
  • FIX: Fix some issues with Sacrificial Prayer
  • FIX: Particle and targeting cursor being drawn at wrong position when zooming
Griffin

Version 1.3.4 "Green Hornet" (23.02.2019)

  • NEW FEATURE: Added two new monsters: The Zombie Crab (water type) and the Thorn Hunter (plant type)
  • NEW FEATURE: Added a new rare magic Broad Axe weapon
  • NEW FEATURE: Added new trait: Pack Mule (1 CP: Increases inventory size and carry capacity)
  • UPDATE: Improved compression on game data to reduce download size about 30%
  • UPDATE: Improved some english language strings
  • UPDATE: Improved random generation
  • UPDATE: The Combat Expertise trait now only triggers when you have at least 10 health
  • UPDATE: Improved various UI sound effects
  • UPDATE: A notification is shown when player tries to open spellbook while having the No Magic trait
  • UPDATE: Reduced pixelation of various bone tiles
  • UPDATE: Added small delay when failing to escape a webbed tile
  • UPDATE: New sound effect for disarming traps
  • FIX: Fixed incorrect Sacrificial Prayer skill appearing
  • FIX: Preload audio configuration option not working correctly
  • FIX: Magic Bandage (Arcane Magic) should be Circle 9 spell not Circle 4
  • FIX: Possible crash due to a data race condition when picking up items
  • FIX: Very rare crash when rendering text in trait selection screen due to glyph caching
  • FIX: Various sound effects not playing correctly
  • FIX: Starting the game with the Veteran trait no longer plays the level up sound at triple volume
  • FIX: Bone Lurkers will no longer rise on tiles that already contains a monster
  • FIX: Fixed exit of the prison room being blocked by a wall
  • FIX: Items without durability being damaged and automatically unequipped
  • FIX: Spell cast chance underflow with high encumbrance causing guaranteed cast chance
Green Hornet

Version 1.3.3 "Archmage" (26.01.2019)

  • NEW FEATURE: Added new room: The Wizard. This friendly old wizard might be helpful (unless you are an Outcast)
  • NEW FEATURE: Added new room: Forgotten Library. Uncover ancient lore and arcane scrolls here
  • NEW FEATURE: Added new room: Alchemist Lab. Grab some useful magical potions here!
  • NEW FEATURE: Added new room: Undeground Forest. Reap the fruits of this tranquil grove
  • NEW FEATURE: Added new room: Mykonid Colony. Encounter Mykonid monsters and grab some mushrooms here
  • NEW FEATURE: Added new room: Prison. This guarded compound might hold some values
  • NEW FEATURE: Added new room: Dragon Vault. A treasure vault guarded by a powerful dragon
  • NEW FEATURE: Added new room: Lonely Brazier. This lit room can help you navigate the Labyrinth
  • NEW FEATURE: Added new room: Spiral Trap. Treasure protected by a deadly spiral of traps and obstacles
  • NEW FEATURE: Added new room: Prayer Statue. Pious heroes can pray and sacrifice to the gods for a blessing here
  • NEW FEATURE: Added two new Arcane Spells: Protective Charm (wards against harm) and Magic Bandage (cures bleeding)
  • UPDATE: Added new status: Bleeding. Bleeding causes damage each turn (ignores armour) until removed by specific effects such as Healing Herbs or various magic.
  • UPDATE: Added new Circle 12 Warlock spell: Gaseous Form
  • UPDATE: Exploring a room now also updates the AutoMap with the entire room contents
  • UPDATE: A merchant or a skill trainer will now appear at least once every 7 dungeon levels
  • UPDATE: Optimizations to reduce memory usage and save game size by about 30%
  • UPDATE: Improved grass graphics
  • UPDATE: The Restoration spell (White Magic) now cures bleeding and paralysis
  • UPDATE: Regeneration spell (Druid Magic) grants immunity to bleeding
  • UPDATE: Restoration spell (White Magic) cost reduced from 12 mana to 8 mana
  • UPDATE: Spear Traps now cause bleeding
  • UPDATE: The Bloodlust Trait no longer gains damage bonus but now causes Bleeding on any physical attack
  • UPDATE: Berserk trait no longer gives +25% physical damage resist. Instead provides damage bonus based on health lost
  • UPDATE: Various monsters such as Vampires can now cause Bleeding
  • UPDATE: The Focus spell was moved from Arcane Magic to High Magic and renamed to Magic Mastery
  • UPDATE: Consuming food, drinking water or reading books now consumes energy
  • FIX: Solved some inconsistencies in spell targeting logic
  • FIX: False warning on game startup about a missing Warlock spell icon
  • FIX: Issue when using Visions or the Foresight spell on different sections of an unexplored room
  • FIX: Possible issue where trainers could refuse to train you, thinking they already had trained you before
  • FIX: Rare issue of buried treasure not always being hidden
  • FIX: Wish for Immortality makes user actually immune to physical damage and magic for 40 turns now
  • FIX: Incorrect graphic icon in Gaseous Form
  • FIX: Possible render issue when generating random room graphics
  • FIX: Solved some issues when generating Labyrinth levels with rivers
  • FIX: Minor GUI layout issues
  • FIX: Fix level generation bug for the Demi-Plane randomly appearing as a special level which would prevent progress
  • FIX: Characters with armour now start the game with all armour points restored
Archmage

Version 1.3.2 "Cherub" (15.12.2018)

  • NEW FEATURE: Added new trait: Warlock (2 CP: Unlocks all spells from the Warlock school of magic)
  • NEW FEATURE: Added new trait: Sling Mastery (1 CP: Starts with sling weapon and gains 100% damage bonus using slings)
  • NEW FEATURE: Added a new school of magic: Warlock Magic (focuses on warfare and physical combat spells) with 15 new unique spells. Example spells include Elderitch Shield, Conjure Magic Weapon or Invulnerability.
  • NEW FEATURE: Added conjured items. These items can be created by magic or other effects. These items cannot be dropped or sold and will disappear when their duration runs out
  • NEW FEATURE: Added 3 new magic potions (Potion of Levitation, Potion of Fire Aura and Shadowcloak Potion)
  • UPDATE: Perception now increases vision range gained from light sources (each perception gives +1%)
  • UPDATE: Rendering has been optimized by batching render operations
  • UPDATE: Removed delay when looting items from chests when there is only one player controlled character
  • UPDATE: Improved graphics for various monsters
  • UPDATE: Fear no longer works against plant-type monsters nor constructs
  • UPDATE: Optimizations to reduce binary size by 50%
  • UPDATE: The game now uses HTTPS instead of HTTP for checking for new version release
  • UPDATE: Optimized auto-save feature which is now about ten times as fast as before. Save times could cause significant slow-downs in the late game with big levels.
  • UPDATE: Traps now always have a small chance to trigger even at 100% trap evasion and above
  • FIX: Error sound not playing when dropping an item that cannot be dropped
  • FIX: Graphical glitch when zooming in or out
  • FIX: Aspect ratio issue on the compass rose in the auto-map screen
Cherub

Version 1.3.1 "Mimic" (07.11.2018)

  • NEW FEATURE: Added support for running native binaries on macOS! (compiled and tested on macOS "High Sierra")
  • NEW FEATURE: Added new trait: Second Wind (1 CP: Regain 50% of max health once per level)
  • NEW FEATURE: Added new trait: Dangerous Route (-1 CP: Increases dungeon level by 5 and makes levels more dangerous)
  • NEW FEATURE: Added new trait: Drunkard (-1 CP: Halves hydration from non-alcoholic beverages)
  • NEW FEATURE: Added Chest Mimic monsters: Common Mimic (mundane chests), Elder Mimic (blue chests) and Ancient Mimics (green chests)
  • NEW FEATURE: Added new 9th level Earth Magic spell: Mending (restores lost armour)
  • NEW FEATURE: Added new 11th level Earth Magic spell: Acid (destroy all armour and deal damage based on armour destroyed)
  • NEW FEATURE: Added new 2nd level Black Magic spell: Fear (makes non-undead flee away from caster)
  • NEW FEATURE: Added two new types of orcish armour and two rare magical helmets
  • NEW FEATURE: Added new sling bullet type: Arcane Bullets (deal magic damage and ignores armour)
  • NEW FEATURE: Added new magic items: Lamp of Longburning, Crystal Ball, Bow of Truestriking and the Headhunter mace
  • NEW FEATURE: Added new room: Lord of the Undead (dangerous trap room with undead boss monster)
  • NEW FEATURE: Added new room: Spider Queen (webbed chamber with the Spider Queen blocking the exit)
  • UPDATE: Changed the main theme song to a remixed version of the original which is calmer and less intense
  • UPDATE: New trait set for the Warrior template class
  • UPDATE: Blessings gained from Way of the Gods traits are now more useful and powerful than before
  • UPDATE: Improved graphics for various monsters
  • UPDATE: Base trap detection chance was increased by 20% - one would expect to be on the lookout for those
  • UPDATE: The trait Visions now only costs 1 CP and no longer gives +30% Find Traps and Find Secrets
  • UPDATE: God of Magic now improves casting skill with all known spells when using the Nexus
  • UPDATE: Doubled the chance for God of War bonus to trigger from 1% to 2%
  • UPDATE: Successfully disarming and dodging traps can now increase Trap Lore
  • UPDATE: Missing an attack on a sleeping monster will now wake them up
  • UPDATE: Increased max hit chance versus sleeping monsters to 100% (normally 90%)
  • UPDATE: The game will now detect and use the native display resolution on first startup
  • UPDATE: The high-score will now start initially empty instead of being filled with computer generated scores
  • UPDATE: A heroes final words are now displayed in the high score
  • FIX: Fixed bug causing numerous high-level monsters like Beelzebub or Cherub almost never to appear in the game
  • FIX: Possible crash bug on game start after selecting the Ring Mastery trait
  • FIX: Most spells are learned at 5 spell power lower than before as intended
  • FIX: Minor layout issue causing incorrect line-wrapping in tooltips
  • FIX: Transparency issue when rendering grayscale images
  • FIX: Trap Lore now properly increases trap detection chance
  • FIX: God of Wealth now actually provides +25% Gold Find as its description says it should
  • FIX: The Traps Triggered statistic is now properly counted
  • FIX: Incorrect UI scaling in the merchant screen leading to stretched aspect ratio
  • FIX: God of Magic not unlocking the Blessing of Magic ability
  • FIX: Incorrect string displayed when casting Genocide when missing an Onyx gem
  • FIX: Way of the Gods trait now only trigger once per Sanctum/Nexus as intended
  • FIX: Cloaks being unequipped when player is hurt in combat
  • FIX: Removed external Linux dependency on libsnd
Mimic

Version 1.3.0 "Salamander Mystic" (07.10.2018)

  • NEW FEATURE: Added a new room: The Rat King chamber. Quickly destroy him before his minions overtake the Labyrinth!
  • NEW FEATURE: Added a new items: Grapes, Clove Herb, Honey, Cheese and Alcoholic Beverages (beer, wine, cider)
  • NEW FEATURE: Add new trait: Drunken Master (ingest alcoholic beverages to heal and boost combat prowess)
  • NEW FEATURE: New trait Martial Arts (improves unarmed attacks and scales with fighting skills)
  • NEW FEATURE: Added new trait Combat Expertise (+10 Attack per miss, reset when hit or moving)
  • NEW FEATURE: Added new Black Magic spell Control Undead (charm undead creatures in 3x3 area)
  • NEW FEATURE: Add new Fire Magic spell Dominate Fire (charm all fire creatures in the level)
  • NEW FEATURE: Added support for loading new languages and added Japanese translation (Thanks to Kui for translating)
  • UPDATE: Removed Battle Lust trait. Blood Lust now gives +1 Attack per 2 Strength.
  • UPDATE: Strong, Agile, Perceptive, Constitution, Magic Talent and Lucky now give 1 attribute every 2 levels instead of every character level gained.
  • UPDATE: Added a new character template: The Monk
  • UPDATE: The graphics for numerous item icons has been improved
  • UPDATE: Reworked inventory screen which is now merged with the character info screen
  • UPDATE: Weapon damage system was reworked and simplified
  • UPDATE: Added a new concept of Finesse weapons, which allows using Dexterity instead of Strength for determining weapon damage (e.g Rapier, Dagger or Katana are Finesse weapons)
  • UPDATE: The Duelist trait now gives +50% damage with Finesse weapons
  • UPDATE: The Ranger now has the Dual Weapon Fighting trait instead of Dodge
  • UPDATE: All item weights were tweaked and reworked
  • UPDATE: Selecting the Dual Weapon Fighting trait now gives an additional dagger upon entering the Labyrinth
  • UPDATE: Reduced the spawn rate of magic scrolls just lying around in the Labyrinth
  • UPDATE: Increased chest loot animation speed
  • UPDATE: The Stupid trait is now exclusive from Fast Learner
  • UPDATE: Reworked Evasion trait and reduced overall Dodge chance
  • UPDATE: Luck now affects the chance to dodge attacks and traps
  • UPDATE: Split hit chance into separate melee and ranged attributes. Existing magic items and traits have been updated appropriately.
  • UPDATE: Minor balance tweaks to various monsters, spells and abilities to reduce difficulty in early game
  • UPDATE: New players now begin with 1 Mana Crystal per Way of Magic trait selected
  • UPDATE: The Druid spell Talk With Animals now also Charms the beast
  • FIX: Fixed Fletchery trait sometimes generating sling bullets
  • FIX: Fix missing Armour icon on the status bar indicators
  • FIX: Fix fire icon missing in Breath of Winter spell description
  • FIX: Crash on exiting game while having a summoned creature active
  • FIX: Fixed some missing translations
  • FIX: Fixed bug that caused base Arcane Lore always to be 0
  • FIX: Possible crash on triggering a Curse Rune trap
  • FIX: Shield of Kings not giving armour protection as it should
  • FIX: Particle effects being rendering incorrectly while zooming
  • FIX: The Assassins Boots no longer make a metal sound when grabbed
  • FIX: The White Magic spell Summon Angel is now properly of Circle 10 instead of 1
  • FIX: Spell Cast chance is now properly displayed in the Quick Bar
  • FIX: The Acolyte trait now properly restores all mana at the sanctum as it description says it should
  • FIX: Fix bug for items in inventory disappearing on right click
  • FIX: Fix issue where sometimes activating an ability would consume mana when it should
Salamander Mystic

Version 1.2.0 "Salamander Knight" (02.09.2018)

  • UPDATE: Combat Styles had an overhaul and are now displayed when active and when they fail to activate due to not wielding the required weapon type.
  • UPDATE: Reduced the amount of armour protection gained from equipment
  • UPDATE: The Treasure Hunter and Thamuaturugy traits can no longer be taken with Poverty
  • UPDATE: The Poverty trait now also removes items normally gained from other traits
  • UPDATE: Tweaked item weights to be more sensible
  • FIX: Fixed windows crash bug when equipping items
  • FIX: Fixed issues with UI scaling in inventory on specific resolutions
  • FIX: Stackable items now properly stack when placed on top of each other
  • FIX: Fix visual issue with status bars overflowing
  • FIX: Setup configuration is no longer loaded twice on startup
  • FIX: Fix game freeze on Windows when changing fullscreen mode
Salamander Knight

Version 1.1.0 "Salamander Warrior" (01.09.2018)

  • NEW FEATURE: It is now possible to customize appearance
  • NEW FEATURE: Added 2 new weapons, 2 armour pieces, 2 shields and 3 magical rings
  • UPDATE: Players now refill their waterskins at the Well or while submerged in water
  • UPDATE: Added new death scream for female characters
  • UPDATE: Added an animation when fumbling an attack
  • UPDATE: The AutoMap had a major overhaul. Added scroll zooming, mouse movement and a button to focus on player
  • UPDATE: Player characters and summons are now visible on the AutoMap
  • UPDATE: Added a small X in the corner of most screens to return to previous screen
  • UPDATE: Speed up resource loading and unloading
  • FIX: Fixed possible crash when loading incorrect translation strings
  • FIX: Crash bug when closing the AutoMap feature
  • FIX: Fixed some issues when switching from/to fullscreen mode
  • FIX: Naming your character now properly works as it should
  • FIX: Save Games now properly display names
  • FIX: Fixed ability/spell tooltips appearing outside edges of the screen
  • FIX: Fix status bars in inventory screen being empty
  • FIX: Fixed possible graphical stutter when moving between tiles
  • FIX: Fixed some incorrect and missing translations
Salamander Warrior

Version 1.0.0 "Skeleton" (26.08.2018)

  • NEW FEATURE: Lost Labyrinth DX now checks for new version updates on startup (can be disabled in config)
  • UPDATE: New improved options screen
  • UPDATE: Game now starts in full-screen by default
  • UPDATE: Optimize game assets to reduce download size
  • UPDATE: Added new logfile output for troubleshooting and debugging
  • FIX: Resolved missing spell icon for Conjure Djinni and Sanctuary spells
  • FIX: Fixed some issues related to switching to fullscreen
  • FIX: Removed external Linux dependency on libpng
  • FIX: Fixed possible issue with locating game assets on Linux
Skeleton