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Version 1.3.1 "Mimic" (07.11.2018)
Requires a 64-bit operating system.
If you have trouble running the game, post your issue on the forums or contact support@labydx.com

Changelog

Version 1.3.1 "Mimic" (07.11.2018)

  • NEW FEATURE: Added support for running native binaries on macOS! (compiled and tested on macOS "High Sierra")
  • NEW FEATURE: Added new trait: Second Wind (1 CP: Regain 50% of max health once per level)
  • NEW FEATURE: Added new trait: Dangerous Route (-1 CP: Increases dungeon level by 5 and makes levels more dangerous)
  • NEW FEATURE: Added new trait: Drunkard (-1 CP: Halves hydration from non-alcoholic beverages)
  • NEW FEATURE: Added Chest Mimic monsters: Common Mimic (mundane chests), Elder Mimic (blue chests) and Ancient Mimics (green chests)
  • NEW FEATURE: Added new 9th level Earth Magic spell: Mending (restores lost armour)
  • NEW FEATURE: Added new 11th level Earth Magic spell: Acid (destroy all armour and deal damage based on armour destroyed)
  • NEW FEATURE: Added new 2nd level Black Magic spell: Fear (makes non-undead flee away from caster)
  • NEW FEATURE: Added two new types of orcish armour and two rare magical helmets
  • NEW FEATURE: Added new sling bullet type: Arcane Bullets (deal magic damage and ignores armour)
  • NEW FEATURE: Added new magic items: Lamp of Longburning, Crystal Ball, Bow of Truestriking and the Headhunter mace
  • NEW FEATURE: Added new room: Lord of the Undead (dangerous trap room with undead boss monster)
  • NEW FEATURE: Added new room: Spider Queen (webbed chamber with the Spider Queen blocking the exit)
  • UPDATE: Changed the main theme song to a remixed version of the original which is calmer and less intense
  • UPDATE: New trait set for the Warrior template class
  • UPDATE: Blessings gained from Way of the Gods traits are now more useful and powerful than before
  • UPDATE: Improved graphics for various monsters
  • UPDATE: Base trap detection chance was increased by 20% - one would expect to be on the lookout for those
  • UPDATE: The trait Visions now only costs 1 CP and no longer gives +30% Find Traps and Find Secrets
  • UPDATE: God of Magic now improves casting skill with all known spells when using the Nexus
  • UPDATE: Doubled the chance for God of War bonus to trigger from 1% to 2%
  • UPDATE: Successfully disarming and dodging traps can now increase Trap Lore
  • UPDATE: Missing an attack on a sleeping monster will now wake them up
  • UPDATE: Increased max hit chance versus sleeping monsters to 100% (normally 90%)
  • UPDATE: The game will now detect and use the native display resolution on first startup
  • UPDATE: The high-score will now start initially empty instead of being filled with computer generated scores
  • UPDATE: A heroes final words are now displayed in the high score
  • FIX: Fixed bug causing numerous high-level monsters like Beelzebub or Cherub almost never to appear in the game
  • FIX: Possible crash bug on game start after selecting the Ring Mastery trait
  • FIX: Most spells are learned at 5 spell power lower than before as intended
  • FIX: Minor layout issue causing incorrect line-wrapping in tooltips
  • FIX: Transparency issue when rendering grayscale images
  • FIX: Trap Lore now properly increases trap detection chance
  • FIX: God of Wealth now actually provides +25% Gold Find as its description says it should
  • FIX: The Traps Triggered statistic is now properly counted
  • FIX: Incorrect UI scaling in the merchant screen leading to stretched aspect ratio
  • FIX: God of Magic not unlocking the Blessing of Magic ability
  • FIX: Incorrect string displayed when casting Genocide when missing an Onyx gem
  • FIX: Way of the Gods trait now only trigger once per Sanctum/Nexus as intended
  • FIX: Cloaks being unequipped when player is hurt in combat
  • FIX: Removed external Linux dependency on libsnd
Mimic

Version 1.3.0 "Salamander Mystic" (07.10.2018)

  • NEW FEATURE: Added a new room: The Rat King chamber. Quickly destroy him before his minions overtake the Labyrinth!
  • NEW FEATURE: Added a new items: Grapes, Clove Herb, Honey, Cheese and Alcoholic Beverages (beer, wine, cider)
  • NEW FEATURE: Add new trait: Drunken Master (ingest alcoholic beverages to heal and boost combat prowess)
  • NEW FEATURE: New trait Martial Arts (improves unarmed attacks and scales with fighting skills)
  • NEW FEATURE: Added new trait Combat Expertise (+10 Attack per miss, reset when hit or moving)
  • NEW FEATURE: Added new Black Magic spell Control Undead (charm undead creatures in 3x3 area)
  • NEW FEATURE: Add new Fire Magic spell Dominate Fire (charm all fire creatures in the level)
  • NEW FEATURE: Added support for loading new languages and added Japanese translation (Thanks to Kui for translating)
  • UPDATE: Removed Battle Lust trait. Blood Lust now gives +1 Attack per 2 Strength.
  • UPDATE: Strong, Agile, Perceptive, Constitution, Magic Talent and Lucky now give 1 attribute every 2 levels instead of every character level gained.
  • UPDATE: Added a new character template: The Monk
  • UPDATE: The graphics for numerous item icons has been improved
  • UPDATE: Reworked inventory screen which is now merged with the character info screen
  • UPDATE: Weapon damage system was reworked and simplified
  • UPDATE: Added a new concept of Finesse weapons, which allows using Dexterity instead of Strength for determining weapon damage (e.g Rapier, Dagger or Katana are Finesse weapons)
  • UPDATE: The Duelist trait now gives +50% damage with Finesse weapons
  • UPDATE: The Ranger now has the Dual Weapon Fighting trait instead of Dodge
  • UPDATE: All item weights were tweaked and reworked
  • UPDATE: Selecting the Dual Weapon Fighting trait now gives an additional dagger upon entering the Labyrinth
  • UPDATE: Reduced the spawn rate of magic scrolls just lying around in the Labyrinth
  • UPDATE: Increased chest loot animation speed
  • UPDATE: The Stupid trait is now exclusive from Fast Learner
  • UPDATE: Reworked Evasion trait and reduced overall Dodge chance
  • UPDATE: Luck now affects the chance to dodge attacks and traps
  • UPDATE: Split hit chance into separate melee and ranged attributes. Existing magic items and traits have been updated appropriately.
  • UPDATE: Minor balance tweaks to various monsters, spells and abilities to reduce difficulty in early game
  • UPDATE: New players now begin with 1 Mana Crystal per Way of Magic trait selected
  • UPDATE: The Druid spell Talk With Animals now also Charms the beast
  • FIX: Fixed Fletchery trait sometimes generating sling bullets
  • FIX: Fix missing Armour icon on the status bar indicators
  • FIX: Fix fire icon missing in Breath of Winter spell description
  • FIX: Crash on exiting game while having a summoned creature active
  • FIX: Fixed some missing translations
  • FIX: Fixed bug that caused base Arcane Lore always to be 0
  • FIX: Possible crash on triggering a Curse Rune trap
  • FIX: Shield of Kings not giving armour protection as it should
  • FIX: Particle effects being rendering incorrectly while zooming
  • FIX: The Assassins Boots no longer make a metal sound when grabbed
  • FIX: The White Magic spell Summon Angel is now properly of Circle 10 instead of 1
  • FIX: Spell Cast chance is now properly displayed in the Quick Bar
  • FIX: The Acolyte trait now properly restores all mana at the sanctum as it description says it should
  • FIX: Fix bug for items in inventory disappearing on right click
  • FIX: Fix issue where sometimes activating an ability would consume mana when it should
Salamander Mystic

Version 1.2.0 "Salamander Knight" (02.09.2018)

  • UPDATE: Combat Styles had an overhaul and are now displayed when active and when they fail to activate due to not wielding the required weapon type.
  • UPDATE: Reduced the amount of armour protection gained from equipment
  • UPDATE: The Treasure Hunter and Thamuaturugy traits can no longer be taken with Poverty
  • UPDATE: The Poverty trait now also removes items normally gained from other traits
  • UPDATE: Tweaked item weights to be more sensible
  • FIX: Fixed windows crash bug when equipping items
  • FIX: Fixed issues with UI scaling in inventory on specific resolutions
  • FIX: Stackable items now properly stack when placed on top of each other
  • FIX: Fix visual issue with status bars overflowing
  • FIX: Setup configuration is no longer loaded twice on startup
  • FIX: Fix game freeze on Windows when changing fullscreen mode
Salamander Knight

Version 1.1.0 "Salamander Warrior" (01.09.2018)

  • NEW FEATURE: It is now possible to customize appearance
  • NEW FEATURE: Added 2 new weapons, 2 armour pieces, 2 shields and 3 magical rings
  • UPDATE: Players now refill their waterskins at the Well or while submerged in water
  • UPDATE: Added new death scream for female characters
  • UPDATE: Added an animation when fumbling an attack
  • UPDATE: The AutoMap had a major overhaul. Added scroll zooming, mouse movement and a button to focus on player
  • UPDATE: Player characters and summons are now visible on the AutoMap
  • UPDATE: Added a small X in the corner of most screens to return to previous screen
  • UPDATE: Speed up resource loading and unloading
  • FIX: Fixed possible crash when loading incorrect translation strings
  • FIX: Crash bug when closing the AutoMap feature
  • FIX: Fixed some issues when switching from/to fullscreen mode
  • FIX: Naming your character now properly works as it should
  • FIX: Save Games now properly display names
  • FIX: Fixed ability/spell tooltips appearing outside edges of the screen
  • FIX: Fix status bars in inventory screen being empty
  • FIX: Fixed possible graphical stutter when moving between tiles
  • FIX: Fixed some incorrect and missing translations
Salamander Warrior

Version 1.0.0 "Skeleton" (26.08.2018)

  • NEW FEATURE: Lost Labyrinth DX now checks for new version updates on startup (can be disabled in config)
  • UPDATE: New improved options screen
  • UPDATE: Game now starts in full-screen by default
  • UPDATE: Optimize game assets to reduce download size
  • UPDATE: Added new logfile output for troubleshooting and debugging
  • FIX: Resolved missing spell icon for Conjure Djinni and Sanctuary spells
  • FIX: Fixed some issues related to switching to fullscreen
  • FIX: Removed external Linux dependency on libpng
  • FIX: Fixed possible issue with locating game assets on Linux
Skeleton