Just how does lore work in this game, I mean, not just with traps but all things?

Is 100 the maximum lore?

Would it really matter to have no lore?

Could a player get by on lore alone? What if they had 100 in all lores?

I saw this in another thread.

Is 100 the maximum lore?

Would it really matter to have no lore?

Could a player get by on lore alone? What if they had 100 in all lores?

Just how does lore work in this game, I mean, not just with traps but all things?

Is 100 the maximum lore?

Would it really matter to have no lore?

Could a player get by on lore alone? What if they had 100 in all lores?

Each point in lore gives you the ability to identify (examine) more powerful monsters (you get to see their stats, hp, spells, etc.)

You gain lore by defeating monsters, disarming traps and being poisoned

100 is the maximum lore (120 is the maximum if you have Lore Master)

Poison Lore probably needs some rework, used to give resistance vs poison as well in the old Lost Labyrinth game

In addition lore gives some other bonuses depending on type:

**Plant Lore**

Each point gives vs Plant monsters:

* +1% hit chance

* +1% bonus physical damage

* +1 physical damage per 15 points of lore

**Arcane Lore**

Each point gives vs Constructs and Arcane monsters:

* +1% hit chance

* +1% bonus physical damage

* +1 physical damage per 15 points of lore

**Demon Lore**

Each point gives vs Demons and Celestial monsters:

* +1% hit chance

* +1% bonus physical damage

* +1 physical damage per 15 points of lore

**Dragon Lore**

Each point gives vs Dragon monsters:

* +1% hit chance

* +1% bonus physical damage

* +1 physical damage per 15 points of lore

**Beast Lore**

Each point gives vs Animal and Spider monsters:

* +1% hit chance

* +1% bonus physical damage

* +1 physical damage per 15 points of lore

**Undead Lore**

Each point gives vs Undead and Ghost monsters:

* +1% hit chance

* +1% bonus physical damage

* +1 physical damage per 15 points of lore

**Folk Lore**

Each point gives vs Humanoids, Giants and Goblinoids monsters:

* +1% hit chance

* +1% bonus physical damage

* +1 physical damage per 15 points of lore

**Poison Lore**

Every point gives:

* Boosts all Poison damage dealt by 1%

**Trap Lore**

Each point gives:

* +1% detect chance for finding traps

* +1% chance to avoid triggering traps

* Increased chance to identify traps

You gain lore by defeating monsters, disarming traps and being poisoned

100 is the maximum lore (120 is the maximum if you have Lore Master)

Poison Lore probably needs some rework, used to give resistance vs poison as well in the old Lost Labyrinth game

In addition lore gives some other bonuses depending on type:

Each point gives vs Plant monsters:

* +1% hit chance

* +1% bonus physical damage

* +1 physical damage per 15 points of lore

Each point gives vs Constructs and Arcane monsters:

* +1% hit chance

* +1% bonus physical damage

* +1 physical damage per 15 points of lore

Each point gives vs Demons and Celestial monsters:

* +1% hit chance

* +1% bonus physical damage

* +1 physical damage per 15 points of lore

Each point gives vs Dragon monsters:

* +1% hit chance

* +1% bonus physical damage

* +1 physical damage per 15 points of lore

Each point gives vs Animal and Spider monsters:

* +1% hit chance

* +1% bonus physical damage

* +1 physical damage per 15 points of lore

Each point gives vs Undead and Ghost monsters:

* +1% hit chance

* +1% bonus physical damage

* +1 physical damage per 15 points of lore

Each point gives vs Humanoids, Giants and Goblinoids monsters:

* +1% hit chance

* +1% bonus physical damage

* +1 physical damage per 15 points of lore

Every point gives:

* Boosts all Poison damage dealt by 1%

Each point gives:

* +1% detect chance for finding traps

* +1% chance to avoid triggering traps

* Increased chance to identify traps

It is sounding like Lore is really a fighters thing.

* +1% hit chance

* +1% bonus physical damage

* +1 physical damage per 15 points of lore

Nothing here would affect magic would it?

Even this part...

“*You gain lore by defeating monsters..*.”

That would need to be by physically hitting them right?

What about defeating them using a summoned helper?

* +1% hit chance

* +1% bonus physical damage

* +1 physical damage per 15 points of lore

Nothing here would affect magic would it?

Even this part...

“

That would need to be by physically hitting them right?

What about defeating them using a summoned helper?

Yes most benefits are currently for melee/archers. The main benefit for casters would be able to see what kind of resistances monsters have (e.g immune to fire damage).

Not sure how we could make lore more useful for casters other than being able to identify monsters (the whole lore concept seemed kind of a tacked on addition in the old Lost Labyrinth game with no major impact).

Not sure how we could make lore more useful for casters other than being able to identify monsters (the whole lore concept seemed kind of a tacked on addition in the old Lost Labyrinth game with no major impact).