Ha! I bet it was!
Most fun trait in the game in my opinion.
Make it cost what you like, I'l be happy it's in there
It was also real fun mixing Free Magic with another missing Trait, I think it was called 'scroll law'?
There was also another one that would give you random scrolls for free.
Most games the combination would not work out... but sometimes ...sometimes it would be unstoppable!
To me... no, not at all. Lets see if I can explain this.
There was a relatively small amount of time after the 'Undead' trait was first introduced but before the 'Vampirism' trait replaced it.
It was in this time I had a lot of fun.
When 'Vampirism' first appeared I was initially annoyed, then I tryed playing with Vampirism and actually I like it too, it's a fun trait.
If Vampirism was changed back into simply Undead again I think this game would be missing out of something good... but Vampirism is different.
What I really want is both choices in the game.
Undead was really simple, all it did was remove your requirements for food and water (it also made you an outcast like Vampirism). What it did not do was replace them with any other requirements or down sides (unlike Vampirism).
Having No requirements to stay in the game (food, water or blood) was awesome!
Suddenly time meant nohting, nohting at all.
It opend up a whole new playstyle, like no other build.
Your movement per turn did not matter, staying on a level to pick up everything before move down to the next level was just fine. Poison attacks you could use suddenly become really good (just hit them once and come back later). Spell values changed, the druid heal over time spell and the spell songs that work as you walk about both got better. Did you get a curse or two? Thats cool just sit tight and pass for a hundred turns or so and you'll be fine.
It was really fun, like you were this ancient thing slowly creeping about in the dark, taking your time with everything.
With the undead trait I never thought of them as a vampire, it was just some thing
Vampirism can not give you this playstyle, not even close.
Yeah, I guess so.
To me it was the Hero Potion that gave value to alchemy.