With a full inventory, picking up a loose item on the floor behaves as expected and the item stays there, but opening a chest with nowhere to put the new item destroys it instead of leaving it loose on the ground.
Seems to be a bug originating from or otherwise affected by a change between this version and 1.8.1
Report any technical issues or bugs you have experienced with Lost Labyrinth DX.
2 posts • Page 1 of 1
You are right. I've fixed the issue and improved feedback on when your inventory is full (play different sound and do not play pickup animation).