[1.9.0 FIXED] Summons killed while summoner character is transformed are not fully dead yet

Report any technical issues or bugs you have experienced with Lost Labyrinth DX.
Post Reply
sasbot
Posts: 40
Joined: Tue Mar 23, 2021 1:46 am

[1.9.0 FIXED] Summons killed while summoner character is transformed are not fully dead yet

Post by sasbot » Tue Apr 06, 2021 2:47 am

When a character controlling a summoned monster uses a transform spell themselves, and the summoned monster during the caster's transformation, it is stuck in an odd state of not being fully dead yet. They are in fact dead and other monsters do not try to target them with attacks, they cannot move or be controlled, but focus still switches very briefly to the spot where they died every turn.

Upon the caster's transformation ending, the death animation for the summon will play and focus will stop moving to the spot of death every turn.

zefz
Site Admin
Posts: 218
Joined: Fri Aug 24, 2018 2:27 pm
Location: Norway
Contact:

Re: [1.9.0] Summons killed while summoner character is transformed are not fully dead yet

Post by zefz » Thu Apr 08, 2021 8:01 pm

Fixed.

There was a more omnious bug lurking there as well (the game was detecting as if all players were dead - game over - which would remove the save game if you exited the game in this situation).

Post Reply