[1.8.1 FIXED] Invisible creatures that can be seen still force turn to end when attacking in melee

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sasbot
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Joined: Tue Mar 23, 2021 1:46 am

[1.8.1 FIXED] Invisible creatures that can be seen still force turn to end when attacking in melee

Post by sasbot » Fri Mar 26, 2021 12:53 am

When trying to melee attack an invisible creature:
Even with see invisible spell active, and the danger sense trait, invisible creatures still force the end of turn with a '[playername] bumped into an invisible [creaturename]' message.

zefz
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Re: [1.8.1] Invisible creatures that can be seen still force turn to end when attacking in melee

Post by zefz » Fri Mar 26, 2021 7:29 pm

Fixed.

Also added so that having Danger Sense prevents you from being surprised and losing your turn when walking into tiles with invisible creatures.

sasbot
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Joined: Tue Mar 23, 2021 1:46 am

Re: [1.8.1 FIXED] Invisible creatures that can be seen still force turn to end when attacking in melee

Post by sasbot » Tue Apr 06, 2021 2:52 am

A question to go along with the fix in version 1.9.0 ~ an invisible monster that has been revealed by trying to walk into it with danger sense, is still unable to be targeted with spells. Is this intended? unclear what the normal way is supposed to be since it was broken before. See invisible is now working properly with spell targeting too, but the case of revealing things by bumping into them is the edge case to clarify.

zefz
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Re: [1.8.1 FIXED] Invisible creatures that can be seen still force turn to end when attacking in melee

Post by zefz » Thu Apr 08, 2021 7:13 pm

No this was not intended. Revealed monsters should be targetable. This will be fixed in 1.9.1

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