[1.8.1 FIXED] Stacked tools that reach 0 durability are useless without ability to repair

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sasbot
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Joined: Tue Mar 23, 2021 1:46 am

[1.8.1 FIXED] Stacked tools that reach 0 durability are useless without ability to repair

Post by sasbot » Wed Mar 24, 2021 11:56 pm

The current tool stacking behavior is very odd and inconsistent.
Picks and shovels stack, trap kits do not.
There is no way to unstack tools without selling to a trader (if you picked up too many which stacked up and are now encumbered).
The number of tools in a stack does not add to the overall durability, nor seem to affect the durability decrease rate. But when it reaches 0 durability and one stack is removed, the entire stack is unusable unless you have a way to repair them.

It is unclear what the original intended behavior is, but there are multiple ways it could be fixed to make it more usable - depending on what level of abstraction is wanted for a "stack" of shovels and how it is intended that they interact with the ability to repair them.

Tools could simply not stack at all (fixes the problems, but creates more inventory size problems). Perhaps allow repairing back from 0 durability instead of removing the broken item if this is the solution?
Durability of a 'stack' could be reset back to full whenever a charge is removed due to one breaking (fixes the strange behavior of a stack of multiple tools being useless).

zefz
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Re: [1.8.1]Stacked tools that reach 0 durability are useless without ability to repair

Post by zefz » Thu Mar 25, 2021 7:41 pm

Shovels and Pickaxes were not meant to be stackable. This is a bug.

This should be fixed now. :)

sasbot
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Joined: Tue Mar 23, 2021 1:46 am

Re: [1.8.1 FIXED] Stacked tools that reach 0 durability are useless without ability to repair

Post by sasbot » Thu Mar 25, 2021 9:42 pm

Bug squashed. But to add on a suggestion about related behavior - I think the blacksmithing trait should prevent tools that reach 0 durability and 'break' from vanishing. With that trait they are no longer useless items to be auto-discarded.

(and if you are changing the blacksmithing trait, the gold cost currently seems hidden from the player, unclear if intentional)

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