macOS version available for download

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alabaster22
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macOS version available for download

Post by alabaster22 » Wed Apr 07, 2021 5:02 pm

is a Mac version genuinely still in development?
it's listed under "completed features" on the development page, but it still says "soon" on the download page
it doesn't work very well under Wine :( I'd really like to be able to play this game

alabaster22
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Re: macOS version available for download

Post by alabaster22 » Wed Apr 07, 2021 5:07 pm

additionally, in the patch notes on the download page, there are references to a Mac version having existed in the past?
under version 1.3.1
"NEW FEATURE: Added support for running native binaries on macOS! (compiled and tested on macOS "High Sierra")"

can anyone shed some light as to why support may have been dropped? has anyone saved downloads of older compatible binaries and would be willing to share a link?

zefz
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Re: macOS version available for download

Post by zefz » Wed Apr 07, 2021 7:19 pm

There was a OSX version available earlier yes, but I lost access to a mac so I could not develop/compile for that platform anymore.

I currently do have a mac I can use now, so it is just prioritization and my free time that is holding me back :)

The game itself should be OSX compatible, getting the developer environment setup is what takes most of the time.

alabaster22
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Re: macOS version available for download

Post by alabaster22 » Wed Apr 20, 2022 12:22 pm

Is there any update for this? I would still very much like to play this game on my Mac.

alabaster22
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Re: macOS version available for download

Post by alabaster22 » Fri Apr 22, 2022 7:26 am

Additionally, I would be more than happy to test the game on my Mac, or anything else I could potentially do to get the ball rolling on this. I have a 13" 2015 MBP, so I'm running reasonably modern hardware with the latest macOS.
I don't mean to put any undue pressure on you as I recognize this is a passion project and I have the utmost respect for your work, but I have been wanting a Lost Labyrinth version for Mac for many many years. I even spent a bunch of time trying to port the last version from before they closed the source and changed the license (presumably, every mainline version up to most recent includes a GPL notice and no other information as to software licensing), but I was never able to get it to compile in retail PureBasic. I know they used a freeware compiler called Elice but I could never get it to successfully compile using that either, and it would've been pointless anyway as it would not have produced a compatible macOS binary.

The other reason I'm bugging you about it is, it doesn't work properly in Wine, I have to run the Windows version in a virtual machine and that is quite painful on a low voltage dual-core Intel CPU. I have very fond memories of both the BlitzBasic and PureBasic versions of the game, and now knowing I could potentially run the game natively on my preferred operating system is something I am very excited about.

I would love to be able to recommend this game to my fellow Mac users, and if you do compile and ship a supported version for macOS I absolutely will. I would love to be able to kill time at work playing this and I'm sure my Mac-using coworkers would too. As you've said it's a matter of prioritization, consider this a notice that there is at least one user who dearly wishes this would be prioritized.

zefz
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Re: macOS version available for download

Post by zefz » Fri Apr 22, 2022 8:29 pm

I have a mac, I need to setup the clang toolchain and test the build chain there. I've done it a couple of years ago and it worked then, but there are probably some quirks that need to be worked out.

I can will try to see if I can make this my next focus.

aisman
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Re: macOS version available for download

Post by aisman » Tue Apr 26, 2022 4:06 pm

Will also be an Android version available?

zefz
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Re: macOS version available for download

Post by zefz » Sun May 22, 2022 10:29 pm

I got the mac version up and running now. It seems to be working fine (on my mac at least!) .

There were only a few quirky bugs around resolution changing that needed to be fixed. Disclaimer: There is a lot of functionality that I haven't tested properly.

About Andriod version: Probably not.

While the game runs C++ and SDL making it theoretically be able to target an Android build, it would be a lot of work. In addition the input would need to be rewritten to handle touch screen.

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