Submit and discuss suggestions for new features or gameplay improvements.
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Grunz
- Posts: 13
- Joined: Tue Nov 05, 2019 7:34 am
Post
by Grunz » Thu Nov 21, 2019 4:55 pm
One thing I miss from oldlaby are keyboard controls for all the other screens aside from main.
Inventory, spell / skill selection etc, all only work with the mouse right now.
I also liked to use the quickbar keys to confirm tile selection. If I activate a quick slot with ammunition, mystic attack skill or a targeted spell, then it's more convenient to just keep pressing the same key again.
I don't know if anybody aside from me actually used that though - undocumented feature after all.

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zefz
- Site Admin
- Posts: 231
- Joined: Fri Aug 24, 2018 2:27 pm
- Location: Norway
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Post
by zefz » Sat Nov 30, 2019 12:16 pm
Yes, full support for keyboard controls in a roguelike is something I would like to have. Some screens can be tricky though and perhaps need to be reworked. I guess I need to work through each one, starting with the most common used parts of the game
