inventory management improvements

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kui
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Joined: Sat Sep 29, 2018 3:11 pm

inventory management improvements

Post by kui » Sat May 18, 2019 2:01 am

the very first thing i could put.

when i play Laby Ex, i have always missed auto-squelch function in Angband.
as you know, there are tons of useless items in mid to later game.
its very tedious to deal with such things every time.
though i can say this applies to most of other roguelikes.

i want this very handy auto-destroying function for Laby DX.

further more, i want auto-pick-negate as well.
i mean, with setting threshold number (by player) to trigger negating.
(i.e. if the max number of healing herbs got set to 15, and once player collected 15 herbs, next one will be ignored.)


the second is, item sorting + memorizing layout of inv.

there are many games which have item sorting in many way. (especially in modern crpg.)
but, one more important function is missing so often.
its "filtered" job.
i mean, i want to "lock" the position of some specific items (like gears and consumables.) in my inv.
so, only non-locked inv slots are to be sorted out by the function.

the point is, i think both functions would be working well only when in player's picky manner.

zefz
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Re: inventory management improvements

Post by zefz » Wed May 22, 2019 7:37 am

Sorting sounds very useful. Also filtering (e.g look at only food items)

About useless items: I've changed the behaviour in LabyDX that useless items are auto-destroyed (e.g burned out wands, spent torches, etc.). Were there any other "useless" items that should be auto-destroyed?

Items with potential use are not destroyed (e.g damaged weapons that can be repaired, lamps that still can be refilled with oil, etc.).

Since LabyDX is missing an auto-pickup feature (you always have to press SPACE to grab an item), auto-pick-negate is not an issue right now :) I never found the auto-pickup feature to be useful (e.g suddenly ending your turn in combat next to a dragon just because you stepped on some mushrooms!)

zefz
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Re: inventory management improvements

Post by zefz » Mon Jul 29, 2019 5:40 pm

Sorting inventories is now added to the game.

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