oh.... those likes are exact things what i dreamed of. (as Role Play ) additionally, i think specific twist towards for end game which is given by old wizard might make the player feels deeper in game system. it is " Map Lore " which has selective effect . as many players already should know, the si...
as title says... when it lays over inv slots. LabyDX-bug report 001 sort button over inv not working.png having Pack Mule and it might be related to player's choice of screen/window resolution. once planned hotkeys got implemented for every operation, technically this type of problem could be ignore...
there might be very handy if Old Wizard could identify All *Unknown* items in inv. this would be added in dialog window of course. further more, its more fun if some hidden notion appears via only this way. like from simple lore or back ground story of specific rare item to the vital info about the ...
Whirlwind Attack Fast Learner Sturdy Danger Sense Martial Arts Night Vision Agile Hunter Sorcery Time Magic Water Magic Visions Hedge Wizard Illiterate Nearsighted Poverty
hmm , that rings a bell. i have tested many times and it sure happens like chain-theft if i took the flaw Nearsighted . (naturally, it makes perception only 3 at start.) but in that case, it always goes with Night Vision trait. this combination was one of my fav in original Laby and i never experien...
it's about ver.1.6.3 there are too many mobs which has "thief" trait and their theft keeps going on in chain by ridiculous rate especially in early game. it could strip almost everything in my inv within single combat. could it be capped ? considering mobs has not cumbersome penalty, capping each mo...