Search found 26 matches

by kui
Sun Mar 22, 2020 7:37 am
Forum: Bug Report
Topic: [1.6.3a FIXED] Endless level gain
Replies: 2
Views: 995

[1.6.3a FIXED] Endless level gain

by repeating climb up and down same stairs without moving.
.... ahem, this helps me to check various thing though. ;)
by kui
Fri Mar 20, 2020 8:00 pm
Forum: Suggestions
Topic: additional service for special room: Old Wizard
Replies: 2
Views: 1449

Re: additional service for special room: Old Wizard

oh.... those likes are exact things what i dreamed of. (as Role Play ) additionally, i think specific twist towards for end game which is given by old wizard might make the player feels deeper in game system. it is " Map Lore " which has selective effect . as many players already should know, the si...
by kui
Thu Mar 19, 2020 1:19 pm
Forum: Bug Report
Topic: [1.6.3] "Sort" button over inv slots not working
Replies: 1
Views: 997

[1.6.3] "Sort" button over inv slots not working

as title says... when it lays over inv slots. LabyDX-bug report 001 sort button over inv not working.png having Pack Mule and it might be related to player's choice of screen/window resolution. once planned hotkeys got implemented for every operation, technically this type of problem could be ignore...
by kui
Wed Mar 18, 2020 2:22 am
Forum: Suggestions
Topic: additional service for special room: Old Wizard
Replies: 2
Views: 1449

additional service for special room: Old Wizard

there might be very handy if Old Wizard could identify All *Unknown* items in inv. this would be added in dialog window of course. further more, its more fun if some hidden notion appears via only this way. like from simple lore or back ground story of specific rare item to the vital info about the ...
by kui
Tue Mar 17, 2020 11:39 pm
Forum: Suggestions
Topic: Balancing: Theft in combat is too much and too few food with "Hunter" trait
Replies: 6
Views: 1814

Re: Balancing: Theft in combat is too much and too few food with "Hunter" trait

as for hunter trait, even if the rate was the same as original Laby, still i feel much less. but don't know why it keeps in such low supply. :?:
by kui
Tue Mar 17, 2020 11:31 pm
Forum: Suggestions
Topic: Balancing: Theft in combat is too much and too few food with "Hunter" trait
Replies: 6
Views: 1814

Re: Balancing: Theft in combat is too much and too few food with "Hunter" trait

this is my testing build.

Whirlwind Attack
Fast Learner
Sturdy
Danger Sense
Martial Arts
Night Vision
Agile
Hunter
Sorcery
Time Magic
Water Magic
Visions
Hedge Wizard
Illiterate
Nearsighted
Poverty
by kui
Tue Mar 17, 2020 11:24 pm
Forum: Suggestions
Topic: Balancing: Theft in combat is too much and too few food with "Hunter" trait
Replies: 6
Views: 1814

Re: Balancing: Theft in combat is too much and too few food with "Hunter" trait

hmm , that rings a bell. i have tested many times and it sure happens like chain-theft if i took the flaw Nearsighted . (naturally, it makes perception only 3 at start.) but in that case, it always goes with Night Vision trait. this combination was one of my fav in original Laby and i never experien...
by kui
Tue Mar 17, 2020 4:58 pm
Forum: Suggestions
Topic: Balancing: Theft in combat is too much and too few food with "Hunter" trait
Replies: 6
Views: 1814

Balancing: Theft in combat is too much and too few food with "Hunter" trait

it's about ver.1.6.3 there are too many mobs which has "thief" trait and their theft keeps going on in chain by ridiculous rate especially in early game. it could strip almost everything in my inv within single combat. could it be capped ? considering mobs has not cumbersome penalty, capping each mo...
by kui
Tue Mar 17, 2020 4:28 pm
Forum: Suggestions
Topic: inventory management improvements
Replies: 3
Views: 3188

Re: inventory management improvements

thanks !! this helps a lot !! :D