Search found 15 matches

by kui
Sat May 18, 2019 2:01 am
Forum: Suggestions
Topic: inventory management improvements
Replies: 2
Views: 331

inventory management improvements

the very first thing i could put. when i play Laby Ex, i have always missed auto-squelch function in Angband. as you know, there are tons of useless items in mid to later game. its very tedious to deal with such things every time. though i can say this applies to most of other roguelikes. i want thi...
by kui
Sat May 11, 2019 3:55 am
Forum: Suggestions
Topic: more non-CP2 tier traits and flaws and more.
Replies: 7
Views: 1483

Re: more non-CP2 tier traits and flaws and more.

yes !!

many 1CP traits and Flaws !! :)
by kui
Wed Jan 09, 2019 2:17 am
Forum: Bug Report
Topic: [1.3.2] ver.1.32 still won't start on Win7 64bit
Replies: 2
Views: 499

[1.3.2] ver.1.32 still won't start on Win7 64bit

so far, every version fails to start...
by kui
Sun Oct 07, 2018 5:43 pm
Forum: General
Topic: Local multiplayer
Replies: 9
Views: 1694

Re: Local multiplayer

secondly, the problem of basic life line. food and water. in following mode, they are like half-witted. no killing, no take, no gain. so have no ability to sustain self unless adding means to resolve this issue. disabling hunger and thirst only for henchmen is not only unnatural and too much but it ...
by kui
Sun Oct 07, 2018 12:32 pm
Forum: General
Topic: Local multiplayer
Replies: 9
Views: 1694

Re: Local multiplayer

firstly, i think its better take simplest ways in both modes. in 'following mode', henchmen won't start fighting on their own. they are always following like shadows and start fighting only after player's avatar did (by entering into avatar's current/nearest grid then start attacking to same target)...
by kui
Fri Oct 05, 2018 7:48 pm
Forum: General
Topic: Local multiplayer
Replies: 9
Views: 1694

Re: Local multiplayer

another important question. does mercenary always need player's control ? i mean, the summon/multiplayer system of extended version was inevitably tedious to keep on since player needed to input every action for them. i think its better be semi-bot like. preferably usual behavior is just following p...
by kui
Fri Oct 05, 2018 7:25 pm
Forum: General
Topic: Local multiplayer
Replies: 9
Views: 1694

Re: Local multiplayer

is it possible to 'build' mercenaries ? or if it was random generate/pre-made, can player choose point distribution when level up at least ? if so, this feature enhance tactical aspect. in extended version, player could choose up to 4 chars to form balanced party. they are all avatar and on the same...
by kui
Fri Oct 05, 2018 6:26 pm
Forum: Bug Report
Topic: [1.2.0] ver.1.20 won't start on Win 7 64bit (OS language: Japanese)
Replies: 4
Views: 772

Re: ver.1.20 won't start on Win 7 64bit (OS language: Japanese)

tried to install both of x86 and x64 of vc++ 2015 but failed. 2017's are preventing this. as i have experienced in the past, there were troubles in the process. i had to repeating uninstalling 2015's and re-installing 2017's till recover the install state properly.... 2017's is needed for windows up...
by kui
Fri Oct 05, 2018 5:21 pm
Forum: Bug Report
Topic: [1.2.0] ver.1.20 won't start on Win 7 64bit (OS language: Japanese)
Replies: 4
Views: 772

Re: ver.1.20 won't start on Win 7 64bit (OS language: Japanese)

it seems Dependancy Walker isn't updated for long time and shows false info. after last post, i kept checking some other info on web. https://stackoverflow.com/questions/17023419/win-7-64-bit-dll-problems according to this typical site, it seems to be related to Visual C++ runtime. and in the posts,...
by kui
Tue Oct 02, 2018 12:15 pm
Forum: Suggestions
Topic: more non-CP2 tier traits and flaws and more.
Replies: 7
Views: 1483

Re: more non-CP2 tier traits and flaws and more.

hehehe. it sounds fun. :lol:
i know some of real drunk wants to drink booze more than water.
its kinda mystery of physiology why they can.