Search found 219 matches

by zefz
Sun Jul 11, 2021 12:20 am
Forum: General
Topic: Bragging
Replies: 41
Views: 16476

Re: Bragging

Congratulations Rombosman :)

Yes, the original Lost Labyrinth had 9 staff pieces. This was reduced to only 7 pieces so that the game would end after about 70 levels instead of at least 90 levels (averaging about 1 staff piece every 10 dungeon levels).
by zefz
Tue Apr 13, 2021 7:02 pm
Forum: Suggestions
Topic: Various small balance thoughts/suggestions/questions [1.9.0]
Replies: 5
Views: 972

Re: Various small balance thoughts/suggestions/questions [1.9.0]

It is quite possible to fill up your inventory with conjured items that you cannot drop (but it certainly shouldn't be happening by accident, :lol: you are probably seeking out bugs if you end up like this) just have to wait out the durations if you get to that point. It is now possible to dismiss ...
by zefz
Sun Apr 11, 2021 8:34 pm
Forum: Suggestions
Topic: Various small balance thoughts/suggestions/questions [1.9.0]
Replies: 5
Views: 972

Re: Various small balance thoughts/suggestions/questions [1.9.0]

When loading a game, no image is shown for games that did not yet take a turn before exiting (such as when restarting multiple times to get a better starting ring). I've made various improvements to the loading screen: Screenshot from 2021-04-11 22-31-44.png It should not always draw the situation ...
by zefz
Sun Apr 11, 2021 11:21 am
Forum: Suggestions
Topic: Various small balance thoughts/suggestions/questions [1.9.0]
Replies: 5
Views: 972

Re: Various small balance thoughts/suggestions/questions [1.9.0]

No magic trait locks out your mana stat, but there are still other ways to use mana - arcane shot and mystic could both still be chosen. I still havent tested anything about mystic, but arcane shot seems like a good pick for a no casting build, not sure what the proper solution to this would be. Go...
by zefz
Sun Apr 11, 2021 11:01 am
Forum: Suggestions
Topic: Various small balance thoughts/suggestions/questions [1.9.0]
Replies: 5
Views: 972

Re: Various small balance thoughts/suggestions/questions [1.9.0]

It still seems a bit odd that the light from traps that glow (fire pits, those purple glowing pits, etc) does not illuminate around them before you spot the trap itself. Not a big deal, just seems odd to ponder how it works. The idea was that the pit does not open up before it is triggered or the p...
by zefz
Sun Apr 11, 2021 10:53 am
Forum: Bug Report
Topic: [1.9.0 FIXED] Shortcuts bar settings changed by character swapping while modifier keys held down
Replies: 1
Views: 502

Re: [1.9.0] Shortcuts bar settings changed by character swapping while modifier keys held down

Yes, there seemed to be some inconsistencies here. Problem is that all players actually shared the same UI component so there was some issue with state being shared between all players.

This should be fixed now.
by zefz
Thu Apr 08, 2021 8:01 pm
Forum: Bug Report
Topic: [1.9.0 FIXED] Summons killed while summoner character is transformed are not fully dead yet
Replies: 1
Views: 429

Re: [1.9.0] Summons killed while summoner character is transformed are not fully dead yet

Fixed.

There was a more omnious bug lurking there as well (the game was detecting as if all players were dead - game over - which would remove the save game if you exited the game in this situation).
by zefz
Thu Apr 08, 2021 7:43 pm
Forum: Bug Report
Topic: [1.9.0 FIXED] Portal consumes mana/crystal in forest but does not remove tree tiles
Replies: 1
Views: 402

Re: [1.9.0] Portal consumes mana/crystal in forest but does not remove tree tiles

Ah this is because trees are not walls and the spell should therefore work at all.

I've fixed it so that the spell does not use mana nor consume crystal when cast on a tree.