Search found 32 matches

by zefz
Wed May 22, 2019 7:37 am
Forum: Suggestions
Topic: inventory management improvements
Replies: 1
Views: 72

Re: inventory management improvements

Sorting sounds very useful. Also filtering (e.g look at only food items) About useless items: I've changed the behaviour in LabyDX that useless items are auto-destroyed (e.g burned out wands, spent torches, etc.). Were there any other "useless" items that should be auto-destroyed? Items with potenti...
by zefz
Sat May 11, 2019 9:01 am
Forum: Bug Report
Topic: [1.3.2] ver.1.32 still won't start on Win7 64bit
Replies: 2
Views: 216

Re: [1.3.2] ver.1.32 still won't start on Win7 64bit

i have no success in starting game for both of win or linux version since ver.1.3.4. [Win version] (i never succeeded in launch since ver.1.2.0 :( ) this is the latest from my log file of ver.1.4.0 ==Started new log 2019-05-11 10:47:50== INFO: Game Version 1.4.0 WARNING: Failed to load preferences ...
by zefz
Wed Apr 17, 2019 5:15 pm
Forum: Suggestions
Topic: more non-CP2 tier traits and flaws and more.
Replies: 7
Views: 753

Re: more non-CP2 tier traits and flaws and more.

Thanks for the input so far. The following traits have been implemented for the newest release: * New Feature: New trait: High Magic (2 CP: Unlocks spells from the High Magic school of magic) * New Feature: New trait: Old Gods (1 CP: Gives +50 Cold Resistance and doubles Eye of Udjat bonus) * New Fe...
by zefz
Sun Feb 10, 2019 12:50 am
Forum: Bug Report
Topic: [1.3.3 FIXED] Death knight bug?
Replies: 1
Views: 178

Re: Death knight bug?

Thank you for reporting this!
I can confirm this bug in version 1.3.3 (an error in detecting if characters are dead at end of turn).

It should be fixed for 1.3.4
by zefz
Sun Jan 27, 2019 11:46 am
Forum: Bug Report
Topic: [1.3.2 FIXED] No Exit from Special Level Demi Plane
Replies: 4
Views: 238

Re: [1.3.2 FIXED] No Exit from Special Level Demi Plane

Yes I've tried to base the game on the PureBasic version while taking inspiration from the Blitzbasic version. Along with that I've tried to modernize and streamline some game mechanics to make it easier to understand and a more enjoyable experience (e.g less harsh instant death effects, more variat...
by zefz
Sat Jan 26, 2019 10:40 am
Forum: Bug Report
Topic: [1.3.2 FIXED] No Exit from Special Level Demi Plane
Replies: 4
Views: 238

Re: [1.3.2 FIXED] No Exit from Special Level Demi Plane

I found the issue. There was indeed a problem with the random special level generation where there was a chance a demi-plane from the Time Magic spell school would be generated instead of the different special levels Lost Labyrinth offers. I've fixed the bug for the next 1.3.3 release and took the l...
by zefz
Thu Jan 24, 2019 10:06 pm
Forum: Bug Report
Topic: [1.3.2 FIXED] No Exit from Special Level Demi Plane
Replies: 4
Views: 238

Re: No Exit from Special Level Demi Plane

Thanks for reporting this issue. I will look into it and inspect your save file (which will be very useful for debugging!).
by zefz
Wed Jan 09, 2019 1:20 pm
Forum: Bug Report
Topic: [1.3.2] ver.1.32 still won't start on Win7 64bit
Replies: 2
Views: 216

Re: ver.1.32 still won't start on Win7 64bit

Thank you for bringing this up again as an issue. If I recall correctly this had something to do when loading graphics for attribute icons or a similar resource. A requirement to reproduce the bug is still Japanese localization right? (related to https://www.labydx.com/phpBB3/viewtopic.php?f=4&t=15)...
by zefz
Sat Dec 15, 2018 3:56 pm
Forum: General
Topic: Upcoming version 1.3.2 release
Replies: 1
Views: 283

Re: Upcoming version 1.3.2 release

Released 15th December 2018. Final changelog can be found here:
viewtopic.php?f=2&t=3
by zefz
Fri Dec 07, 2018 8:31 am
Forum: General
Topic: Upcoming version 1.3.2 release
Replies: 1
Views: 283

Upcoming version 1.3.2 release

The Lost Labyrinth DX version 1.3.2 scheduled for this month will be slightly delayed because of Christmas related things consuming much of my development time. It should still be ready before the end of December 2018. I need to fix a bug causing input events to queue while animations or spell effec...