Search found 54 matches

by zefz
Sat Oct 12, 2019 10:40 pm
Forum: Suggestions
Topic: Starving and Teleporting
Replies: 2
Views: 14

Re: Starving and Teleporting

In the old Lost Labyrinth the damage per turn used to scale according to the hunger/dehydration you had, something like: 0 hunger - 1 damage per turn -100 hunger - 2 damage per turn -200 hunger - 4 damage per turn -300 hunger - 8 damage per turn etc. Teleport could be perhaps resticted to 3 tiles + ...
by zefz
Sat Oct 12, 2019 10:35 pm
Forum: General
Topic: Bragging
Replies: 5
Views: 58

Re: Bragging

Sorry, it was a spell used to be in Black Magic (turned life into mana). But I figured out it would be too easy to exploit so removed it.

So maybe you're right in allowing White Magic to have a healing spell that doesn't require a mana crystal would make it worthwhile to pick!
by zefz
Fri Oct 11, 2019 8:44 pm
Forum: Bug Report
Topic: [1.5.0b] Listing some bugs : )
Replies: 2
Views: 19

Re: Listing some bugs : )

- When I use black magic with master conjurer to summon 2 skeletons (cool), and then I make one of them into a death knight (super cool by the way) it will then destroy the other skeleton if they were standing in the same space. Fixed - In a lot of the menus I can not click on the last option. This...
by zefz
Fri Oct 11, 2019 2:58 pm
Forum: General
Topic: Bragging
Replies: 5
Views: 58

Re: Bragging

Awesome to hear you enjoyed it! Killed by Victory! ha! Did not expect someone to win the game so suddenly :) I've fixed it now. Gem blast + Elder Magic This makes the speel cost 0 This is a bug. Gem Blast is not supposed to only cost 1 mana! Magic Staff + Sward to Ploughshre Ah yes, you're not suppo...
by zefz
Fri Oct 11, 2019 2:26 pm
Forum: Bug Report
Topic: [1.5.0b FIXED] Demiplane
Replies: 2
Views: 21

Re: Demiplane

Cool! Yeah using Alternate Timeline inside a Demi-Plane is not supposed to work. I imagine preventing this will also prevent many weird bugs from happening :lol: There is a small chance the Demi-Plane actually contains a Staff Piece or no room at all, this was intentional :) There is currently a 33%...
by zefz
Fri Oct 11, 2019 2:23 pm
Forum: Bug Report
Topic: [1.5.0b] Listing some bugs : )
Replies: 2
Views: 19

Re: Listing some bugs : )

Thank you for reporting these issues! I will need to debug these crashes in more detail, they sound like some memory bugs related to level generation causing the program to stop.
by zefz
Sun Oct 06, 2019 8:52 am
Forum: General
Topic: Bragging
Replies: 5
Views: 58

Re: Bragging

Whoa that is impressive :) That is much better than I've managed to get (level 25 or something like that). And with magic! I've always turned to a mainly focused strength build to get deep down. And to have it all end by a miscast spell :lol: Feel free to share any experiences or feedback. Turning-p...
by zefz
Sun Sep 29, 2019 6:31 pm
Forum: General
Topic: So, traps.
Replies: 10
Views: 247

Re: So, traps.

I'm playing around with the traps mechanics and came up with differentiating between detecting and identifying traps. You can find a trap but need trap lore to identify what kind of trap it is. Rune traps are harder to identify. Trap Lore trait has been renamed to Trap Expertise and unlocks auto-dis...
by zefz
Sun Sep 29, 2019 11:57 am
Forum: Bug Report
Topic: Leaderboard Avatar Image Incorrect
Replies: 2
Views: 23

Re: Leaderboard Avatar Image Incorrect

You're referring to this image?

Image

This is the default image indicating the number of players. For example with 3 player hot-seat it will show:
Image
by zefz
Sat Sep 28, 2019 9:15 am
Forum: General
Topic: So, traps.
Replies: 10
Views: 247

Re: So, traps.

Here are a few other suggestions on how we could change the mechanics for Trap Lore: Allow the trap-tool-kit to disarm rune traps if you have Trap Lore Make tool-kits much less likely to break with Trap Lore Do not require toolkit with Trap Lore, but make it a chance of success based on a ability/lo...