Search found 40 matches

by sasbot
Thu Apr 15, 2021 10:50 am
Forum: Suggestions
Topic: Various small balance thoughts/suggestions/questions [1.9.0]
Replies: 5
Views: 198

Re: Various small balance thoughts/suggestions/questions [1.9.0]

I'm addicted to haste + fast animations Good to hear! :) I've speed up the most common slow animations that I encountered. Tell me if you find any more that should be speed up. I think the only scenario that is still quite bad I ran into is when you fall into a fire demon pit and cast an AoE spell....
by sasbot
Sun Apr 11, 2021 6:12 am
Forum: Bug Report
Topic: [1.9.0] Fork Magic + Create Jewelry
Replies: 0
Views: 52

[1.9.0] Fork Magic + Create Jewelry

When casting metamagic - fork spell and applying it to Create Jewelry: it produces two rings from only one gemstone; but when you have a stack of more than one the same gem it will consume two gems to make two rings. With a full inventory it seems to run into the same bug that is destroying items wh...
by sasbot
Sun Apr 11, 2021 6:05 am
Forum: Suggestions
Topic: Various small balance thoughts/suggestions/questions [1.9.0]
Replies: 5
Views: 198

Various small balance thoughts/suggestions/questions [1.9.0]

Back again with more small things that dont necessarily warrant their own post in the bug thread: It still seems a bit odd that the light from traps that glow (fire pits, those purple glowing pits, etc) does not illuminate around them before you spot the trap itself. Not a big deal, just seems odd t...
by sasbot
Sun Apr 11, 2021 1:56 am
Forum: Bug Report
Topic: [1.9.0 FIXED] Hotseat games no longer allowing multiple characters to be made
Replies: 1
Views: 68

[1.9.0 FIXED] Hotseat games no longer allowing multiple characters to be made

When attempting to create a hotseat game, the game starts after confirming the first character's name instead of moving on to creating the second/third/fourth character

Seems to have been from a change between 1.8 and 1.9
by sasbot
Wed Apr 07, 2021 3:51 am
Forum: Bug Report
Topic: [1.9.0] Alternate timeline 'forgets' previous level, odd behavior when traveling back upwards
Replies: 0
Views: 80

[1.9.0] Alternate timeline 'forgets' previous level, odd behavior when traveling back upwards

For characters without pride trait: Character passes through a dungeon level, call it level X. Take exit from X, pass on to X+1. Cast alternate timeline, you should still be on X+1 (newly rerolled, but technically same dungeon level?). Then go back up the stairs you landed on after casting the spell...
by sasbot
Wed Apr 07, 2021 3:23 am
Forum: Bug Report
Topic: [1.9.0 FIXED] opening chests with a full inventory destroys the new item
Replies: 1
Views: 70

[1.9.0 FIXED] opening chests with a full inventory destroys the new item

With a full inventory, picking up a loose item on the floor behaves as expected and the item stays there, but opening a chest with nowhere to put the new item destroys it instead of leaving it loose on the ground. Seems to be a bug originating from or otherwise affected by a change between this vers...
by sasbot
Tue Apr 06, 2021 9:07 pm
Forum: Bug Report
Topic: [1.9.0 FIXED] Portal consumes mana/crystal in forest but does not remove tree tiles
Replies: 1
Views: 74

[1.9.0 FIXED] Portal consumes mana/crystal in forest but does not remove tree tiles

In the forest level, tree tiles remain unaffected by the portal spell despite them being valid targets and it consuming mana and a crystal as with a normal successful cast.
by sasbot
Tue Apr 06, 2021 2:52 am
Forum: Bug Report
Topic: [1.8.1 FIXED] Invisible creatures that can be seen still force turn to end when attacking in melee
Replies: 3
Views: 159

Re: [1.8.1 FIXED] Invisible creatures that can be seen still force turn to end when attacking in melee

A question to go along with the fix in version 1.9.0 ~ an invisible monster that has been revealed by trying to walk into it with danger sense, is still unable to be targeted with spells. Is this intended? unclear what the normal way is supposed to be since it was broken before. See invisible is now...
by sasbot
Tue Apr 06, 2021 2:47 am
Forum: Bug Report
Topic: [1.9.0 FIXED] Summons killed while summoner character is transformed are not fully dead yet
Replies: 1
Views: 67

[1.9.0 FIXED] Summons killed while summoner character is transformed are not fully dead yet

When a character controlling a summoned monster uses a transform spell themselves, and the summoned monster during the caster's transformation, it is stuck in an odd state of not being fully dead yet. They are in fact dead and other monsters do not try to target them with attacks, they cannot move o...
by sasbot
Tue Apr 06, 2021 2:41 am
Forum: Bug Report
Topic: [1.9.0 FIXED] Crow form has no end transformation skill
Replies: 1
Views: 67

[1.9.0 FIXED] Crow form has no end transformation skill

Characters who cast crow form are left with no way to return to human form without dying/ending duration.

Also the hotbar for both crowform and summoned birds is now filled with 10 copies of stealth, auto-populating the skill bars went a bit overboard :lol: