Search found 43 matches
- Mon May 30, 2022 1:43 am
- Forum: Bug Report
- Topic: [1.9.3] Chicken curse behaving like a player spell?
- Replies: 0
- Views: 414
[1.9.3] Chicken curse behaving like a player spell?
I got hit with a chicken transformation upon entering a new level. The behavior of the transformation was very odd though - I was not actually moved down to the new floor, instead remaining on the down stairs I had just used. In addition, I was able to simply use the "end transformation" ability rat...
- Mon May 30, 2022 1:36 am
- Forum: Bug Report
- Topic: [1.8.1 FIXED] Trap detection and secret detection checks are not performed when player is moved by the game
- Replies: 4
- Views: 4803
Re: [1.8.1 FIXED] Trap detection and secret detection checks are not performed when player is moved by the game
Characters will also search for traps upon entering a new level now. Just noticed that in [1.9.3] I was still not searching after casting Alternate Timeline and being relocated. So it was indeed possible to step off the stairs directly into a dispelling rune :lol: Perhaps I was just being too hasty...
- Mon May 30, 2022 1:29 am
- Forum: Bug Report
- Topic: [1.9.3] Crash when using Pickaxe on statues in medusa room
- Replies: 1
- Views: 624
[1.9.3] Crash when using Pickaxe on statues in medusa room
Not able to reproduce easily, since the save was lost due to crash. I did see an item (spellcaster's gloves? the red ones with no encumberance) get generated from the statue but that was the last thing I saw.
(I am using linux rather than windows now, if that matters)
(I am using linux rather than windows now, if that matters)
- Thu Apr 15, 2021 10:50 am
- Forum: Suggestions
- Topic: Various small balance thoughts/suggestions/questions [1.9.0]
- Replies: 5
- Views: 11041
Re: Various small balance thoughts/suggestions/questions [1.9.0]
I'm addicted to haste + fast animations Good to hear! :) I've speed up the most common slow animations that I encountered. Tell me if you find any more that should be speed up. I think the only scenario that is still quite bad I ran into is when you fall into a fire demon pit and cast an AoE spell....
- Sun Apr 11, 2021 6:12 am
- Forum: Bug Report
- Topic: [1.9.0] Fork Magic + Create Jewelry
- Replies: 0
- Views: 6186
[1.9.0] Fork Magic + Create Jewelry
When casting metamagic - fork spell and applying it to Create Jewelry: it produces two rings from only one gemstone; but when you have a stack of more than one the same gem it will consume two gems to make two rings. With a full inventory it seems to run into the same bug that is destroying items wh...
- Sun Apr 11, 2021 6:05 am
- Forum: Suggestions
- Topic: Various small balance thoughts/suggestions/questions [1.9.0]
- Replies: 5
- Views: 11041
Various small balance thoughts/suggestions/questions [1.9.0]
Back again with more small things that dont necessarily warrant their own post in the bug thread: It still seems a bit odd that the light from traps that glow (fire pits, those purple glowing pits, etc) does not illuminate around them before you spot the trap itself. Not a big deal, just seems odd t...
- Sun Apr 11, 2021 1:56 am
- Forum: Bug Report
- Topic: [1.9.0 FIXED] Hotseat games no longer allowing multiple characters to be made
- Replies: 1
- Views: 5069
[1.9.0 FIXED] Hotseat games no longer allowing multiple characters to be made
When attempting to create a hotseat game, the game starts after confirming the first character's name instead of moving on to creating the second/third/fourth character
Seems to have been from a change between 1.8 and 1.9
Seems to have been from a change between 1.8 and 1.9
- Wed Apr 07, 2021 3:51 am
- Forum: Bug Report
- Topic: [1.9.0] Alternate timeline 'forgets' previous level, odd behavior when traveling back upwards
- Replies: 0
- Views: 6434
[1.9.0] Alternate timeline 'forgets' previous level, odd behavior when traveling back upwards
For characters without pride trait: Character passes through a dungeon level, call it level X. Take exit from X, pass on to X+1. Cast alternate timeline, you should still be on X+1 (newly rerolled, but technically same dungeon level?). Then go back up the stairs you landed on after casting the spell...
- Wed Apr 07, 2021 3:23 am
- Forum: Bug Report
- Topic: [1.9.0 FIXED] opening chests with a full inventory destroys the new item
- Replies: 1
- Views: 4318
[1.9.0 FIXED] opening chests with a full inventory destroys the new item
With a full inventory, picking up a loose item on the floor behaves as expected and the item stays there, but opening a chest with nowhere to put the new item destroys it instead of leaving it loose on the ground. Seems to be a bug originating from or otherwise affected by a change between this vers...
- Tue Apr 06, 2021 9:07 pm
- Forum: Bug Report
- Topic: [1.9.0 FIXED] Portal consumes mana/crystal in forest but does not remove tree tiles
- Replies: 1
- Views: 4384
[1.9.0 FIXED] Portal consumes mana/crystal in forest but does not remove tree tiles
In the forest level, tree tiles remain unaffected by the portal spell despite them being valid targets and it consuming mana and a crystal as with a normal successful cast.