Search found 43 matches

by sasbot
Mon May 30, 2022 1:43 am
Forum: Bug Report
Topic: [1.9.3] Chicken curse behaving like a player spell?
Replies: 0
Views: 414

[1.9.3] Chicken curse behaving like a player spell?

I got hit with a chicken transformation upon entering a new level. The behavior of the transformation was very odd though - I was not actually moved down to the new floor, instead remaining on the down stairs I had just used. In addition, I was able to simply use the "end transformation" ability rat...
by sasbot
Mon May 30, 2022 1:36 am
Forum: Bug Report
Topic: [1.8.1 FIXED] Trap detection and secret detection checks are not performed when player is moved by the game
Replies: 4
Views: 4803

Re: [1.8.1 FIXED] Trap detection and secret detection checks are not performed when player is moved by the game

Characters will also search for traps upon entering a new level now. Just noticed that in [1.9.3] I was still not searching after casting Alternate Timeline and being relocated. So it was indeed possible to step off the stairs directly into a dispelling rune :lol: Perhaps I was just being too hasty...
by sasbot
Mon May 30, 2022 1:29 am
Forum: Bug Report
Topic: [1.9.3] Crash when using Pickaxe on statues in medusa room
Replies: 1
Views: 624

[1.9.3] Crash when using Pickaxe on statues in medusa room

Not able to reproduce easily, since the save was lost due to crash. I did see an item (spellcaster's gloves? the red ones with no encumberance) get generated from the statue but that was the last thing I saw.

(I am using linux rather than windows now, if that matters)
by sasbot
Thu Apr 15, 2021 10:50 am
Forum: Suggestions
Topic: Various small balance thoughts/suggestions/questions [1.9.0]
Replies: 5
Views: 11041

Re: Various small balance thoughts/suggestions/questions [1.9.0]

I'm addicted to haste + fast animations Good to hear! :) I've speed up the most common slow animations that I encountered. Tell me if you find any more that should be speed up. I think the only scenario that is still quite bad I ran into is when you fall into a fire demon pit and cast an AoE spell....
by sasbot
Sun Apr 11, 2021 6:12 am
Forum: Bug Report
Topic: [1.9.0] Fork Magic + Create Jewelry
Replies: 0
Views: 6186

[1.9.0] Fork Magic + Create Jewelry

When casting metamagic - fork spell and applying it to Create Jewelry: it produces two rings from only one gemstone; but when you have a stack of more than one the same gem it will consume two gems to make two rings. With a full inventory it seems to run into the same bug that is destroying items wh...
by sasbot
Sun Apr 11, 2021 6:05 am
Forum: Suggestions
Topic: Various small balance thoughts/suggestions/questions [1.9.0]
Replies: 5
Views: 11041

Various small balance thoughts/suggestions/questions [1.9.0]

Back again with more small things that dont necessarily warrant their own post in the bug thread: It still seems a bit odd that the light from traps that glow (fire pits, those purple glowing pits, etc) does not illuminate around them before you spot the trap itself. Not a big deal, just seems odd t...
by sasbot
Sun Apr 11, 2021 1:56 am
Forum: Bug Report
Topic: [1.9.0 FIXED] Hotseat games no longer allowing multiple characters to be made
Replies: 1
Views: 5069

[1.9.0 FIXED] Hotseat games no longer allowing multiple characters to be made

When attempting to create a hotseat game, the game starts after confirming the first character's name instead of moving on to creating the second/third/fourth character

Seems to have been from a change between 1.8 and 1.9
by sasbot
Wed Apr 07, 2021 3:51 am
Forum: Bug Report
Topic: [1.9.0] Alternate timeline 'forgets' previous level, odd behavior when traveling back upwards
Replies: 0
Views: 6434

[1.9.0] Alternate timeline 'forgets' previous level, odd behavior when traveling back upwards

For characters without pride trait: Character passes through a dungeon level, call it level X. Take exit from X, pass on to X+1. Cast alternate timeline, you should still be on X+1 (newly rerolled, but technically same dungeon level?). Then go back up the stairs you landed on after casting the spell...
by sasbot
Wed Apr 07, 2021 3:23 am
Forum: Bug Report
Topic: [1.9.0 FIXED] opening chests with a full inventory destroys the new item
Replies: 1
Views: 4318

[1.9.0 FIXED] opening chests with a full inventory destroys the new item

With a full inventory, picking up a loose item on the floor behaves as expected and the item stays there, but opening a chest with nowhere to put the new item destroys it instead of leaving it loose on the ground. Seems to be a bug originating from or otherwise affected by a change between this vers...
by sasbot
Tue Apr 06, 2021 9:07 pm
Forum: Bug Report
Topic: [1.9.0 FIXED] Portal consumes mana/crystal in forest but does not remove tree tiles
Replies: 1
Views: 4384

[1.9.0 FIXED] Portal consumes mana/crystal in forest but does not remove tree tiles

In the forest level, tree tiles remain unaffected by the portal spell despite them being valid targets and it consuming mana and a crystal as with a normal successful cast.